Game systems that make training feel like operating
Six years in Unreal Engine and Unity: vehicle mechanics, quest systems, procedural scenarios and performance scoring. Today they are used by port-crane, forklift and electrical-lab operators.
- 6+
- Years in Unreal and Unity
- 5
- Training serious games shipped
- 2
- Public repos
Five cases you can watch running
A simulator does not read from screenshots. These five have a reel; the video loads when you press play, not before.





Nine more, five of them serious games
Ghostline opens the page, so here are the other nine. The label colour says what kind each one is.

RTG Crane Simulator
Training serious game · UE5 · quest system and instructor station

ViLab
Lab serious game · VR & PC · tutorial, quests and fail states

Forklift Simulator
Training serious game · UE4 · procedural scenarios and scoring system

RTG Crane Simulator — Unity
Serious game · Unity · vehicle and grab mechanics, from scratch

Port Simulator STS + RTG
Serious game · UE5 · full-terminal level with two operable vehicles

Bird Blitz Game
Published mobile game · Unity · Google Play

Virtual Fashion Runway
Unreal Engine · Pixel Streaming on AWS

Brain AI
LLM-driven NPC · Unreal Engine · voice to action

Material System for Archviz
Editor tooling · Unreal Engine · batch library generation
Experience
– PresentPersonal Projects — Bird Blitz, GhostlineGameplay & Backend Developer (personal projects)
Remote
- Published Bird Blitz on Google Play: a Unity tap game with a skin customization system, multiple environments and AdMob monetization.
- Unity
- C#
– SENGININTECSenior Unreal Engine Developer
Remote (Spain)
- Implemented a real-time dynamic material swapping system, to customize and preview 3D models accurately.
- Automated 3D thumbnail generation for fast previewing and asset management.
- Developed the virtual tour mechanics for PC and Oculus.
- Unreal Engine
- C++
– VIRTEC Tecnología en Simulación Virtual.Unity/Unreal Engine Gameplay & Full Stack Developer
Tampico, Tamaulipas.
- Built training serious games for heavy machinery in Unreal Engine and Unity: vehicle mechanics, task systems and performance scoring.
- Built five training simulators in Unreal Engine and Unity (C++/C#) to train operators without exposing the real machine: among them a forklift with physics-based mechanics, operator scoring and safety checklists, and a five-screen RTG crane with block-based container generation and floor coding.
- The RTG crane simulator was submitted to the Epic MegaGrants program.
- Unity
- Unreal Engine
- C#
- C++
The backend that holds all of this up
The APIs, the real-time streaming and the infrastructure that take a simulator out of the machine and into a browser. The same work I use to stand up production web and mobile ecosystems.
Contact
Tell me what you need built. I reply within 24 hours on business days — Cd. Madero, Mexico (GMT-6), with full overlap with US working hours.
I build game systems for training simulators and published games: vehicle mechanics, quests, procedural scenarios and performance scoring in Unreal Engine 5 and Unity. I take on freelance projects and I also listen to offers to join a team, in Mexico and remote for LATAM and the US. Tell me what you need to build and we will talk scope.
Every message is read and answered personally. If you prefer, email me directly or reach out on LinkedIn.
Full CV on request: tell me about your project or your opening in the message and I'll send it the same day.