Angel Iram
{ Unreal Engine Developer}
Problem
Visiting Mexico's most emblematic sites requires traveling; an immersive way to explore them from a headset was needed for outreach and demonstrations.
Solution
I built an Unreal Engine application for Meta Quest with a catalog of 360 experiences and a view loading and transition system that keeps immersion intact when switching scenarios.
Result
An app privately published on Meta's platform that lets users tour Mexico's emblematic places in virtual reality from the company's Quest headsets.





