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Virtual Fashion Runway

Unreal Engine · Pixel Streaming on AWS

A digital fashion show streamed live from Unreal Engine to the browser through Pixel Streaming. I built the website that consumes the stream and set up the environment on AWS over Linux: an EC2 instance inside a VPC with the project build and the Pixel Streamer bootstrap served from S3, plus remote admin access for the art team. Viewers reach the runway, the backstage and the virtual tour from any browser, with nothing to install.

  • Unreal Engine
Unreal
Real-time rendering of the show

The story

Problem

A show rendered in real time could only be watched on machines with a dedicated GPU, which left out an audience that had to attend from their own browser.

Solution

I deployed the Unreal Engine project on a Linux EC2 instance inside a VPC, with the build and the Pixel Streamer bootstrap served from S3, and built the web frontend that receives the stream and organizes the experience into runway, backstage and virtual tour.

Result

The show became reachable from any browser with no prior installation, and the art team could log into the same instance over remote desktop to review and adjust the scene.

The show runningDigital models walking the runway inside the ice set, rendered in real time by Unreal Engine and streamed to the browser.
Show setThe set built for the collection: ice formations, water and suspended figures framing the runway.
Digital modelThe digital human created for the show, with the facial detail a live close-up demanded.
Runway overviewWide shot of the walk: the runway crossing the water with the virtual audience following the show.
Facial rig in the editorThe digital model's facial animation Blueprint in Unreal Engine, with its Event Graph and the mesh preview.
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