VIRTEC Tecnología en Simulación Virtual.
Ciudad Madero, Tamaulipas.
Angel IramGameplay and serious games in Unreal and Unity · and the real-time backend behind them
Port-crane, forklift and electrical-lab simulators —so you can train without touching the real machine— backed by the APIs and streaming I build alongside them. See for yourself: Ghostline, a public game with both repos open.

Training serious games, gameplay in Unreal and Unity, and the real-time backend behind them
I do two things, and I've spent six years doing them together. On the game side: gameplay systems in Unreal Engine 5 and Unity for training serious games —quests, vehicle mechanics, procedural scenario generation and performance scoring— used today by port-crane, forklift and electrical-lab operators. On the server side: the APIs, real-time streaming and infrastructure that keep them running —NestJS, Cloudflare Workers, AWS— the same work I do building production web and mobile ecosystems. Ghostline is the public proof of both halves at once: playable in the browser, both repos open.
Experience
- Built training serious games for heavy machinery in Unreal Engine and Unity: vehicle mechanics, task systems and performance scoring.
- Built an interactive instructor station to monitor and control simulations in real time.
- Implemented the learning management and tracking backend with NestJS and Angular.
- Designed the in-simulator interfaces for technical training exercises.
Unity
Unreal Engine
C Sharp
C++
Angular
Node.js
HTML5
CSS3
Git
GitHub
SENGININTEC
Spain
Senior Unreal Engine Developer
- Architected a streaming platform with Socket.IO and WebRTC deployed on AWS.
- Implemented the NestJS signalling server that connects Unreal Engine to the web client.
- Optimized real-time transmission to hold image quality and session latency.
- Defined the integration between the simulator and the rest of the platform services.
Unreal Engine
C++
Angular
Nest.js
Socket.io
AWS
GLOBAL PRIMEX
Hermosillo, Sonora
Full Stack Developer
- I build web and mobile platforms with Angular, React and NativeScript.
- I implement the backend with TypeScript, Node.js and NestJS, integrating Firebase and Google services.
- I design and integrate the microservices the enterprise applications run on.
- I lead feature development end to end, from requirement to deployment.
Angular
GraphQL
React
Nest.js
Docker
Nativescript
MongoDB
Redis
Firebase
Material UI
Node.js
Swagger
MySQL
GitLab
Git
TypeScript
Express
VS Code
Personal Projects — Bird Blitz, Ghostline
Remote
Gameplay & Backend Developer (personal projects)
- Published Bird Blitz on Google Play: a Unity tap game with a skin customization system, multiple environments and AdMob monetization.
- Built Ghostline end to end: a Unity WebGL time-trial with an authoritative backend on Cloudflare Workers, a live WebSocket leaderboard and both repos public.
- Keep these projects as auditable code proof, outside the NDAs of client work.
Unity
C Sharp
TypeScript
Cloudflare Workers
Durable Objects
Hono
Projects
Fourteen cases, two crafts I practice together: the game systems that make a training exercise feel like one, and the real-time backend that keeps it running. Start with Ghostline if you want to play it and read the code; with RTG for serious games in production; with Insurtech if you came for the full-stack side.
Unity
C Sharp
TypeScript

RTG Crane Simulator
RTG crane in UE5 across five screens, with a remote instructor station via Pixel Streaming.
Unreal Engine
C++
Nest.js

Arvison
GPU-intensive Unreal apps running in any browser, with instances that shut themselves down.
AWS
Node.js
Nest.js

Insurtech Ecosystem
Four insurance apps —quoting, CRM, dashboard and mobile— on one shared architecture, replicated across two markets.
Node.js
GraphQL
Nativescript
Simulation and training

Port Simulator STS + RTG
Unreal Engine
C++
Nest.js

ViLab
Unreal Engine
Blueprints
VR

Forklift Simulator
Unreal Engine
C++
GitHub

RTG Crane Simulator — Unity
Unity
C#
Real-time in the browser

Virtual Fashion Runway
Unreal Engine
AWS
Linux

Material System for Archviz
Unreal Engine
Blueprints
Platforms and operations

Q-AR
Unity
Firebase
Node.js
Published games

Bird Blitz Game
Unity
C Sharp
Contact
Tell me what you need built. I reply within 24 hours on business days — Cd. Madero, Mexico (GMT-6), with full overlap with US working hours.
I work freelance on two fronts: gameplay and serious games —Unreal Engine, Unity— and full-stack / real-time backend development, with clients in Mexico and remote for LATAM and the US. If your project needs simulation, real-time streaming or custom software, let's talk scope.
Every message is read and answered personally. If you prefer, email me directly or reach out on LinkedIn.
Full CV on request: tell me about your project in the message and I'll send it the same day.
