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Freelance projects and team offers · MX (GMT-6)

Six years on the server side, and on the product that uses it

The APIs, the real-time streaming and the infrastructure that hold up what I build: NestJS, Cloudflare Workers, AWS. And the production web and mobile ecosystems that run on top.

Freelance projects and team offers · MX (GMT-6)

Real-time backend and production web product · and the game systems of the simulators I stream

Ghostline · Playable · Public code
  • 6+ Years of experience
  • 5 Training serious games shipped
  • 14 Case studies published
Angel Iram

About me

On the server side and the product that uses it, and on the game systems of training simulators

I do two things, and I've spent six years doing them together. On the game side: gameplay systems in Unreal Engine 5 and Unity for training serious games —quests, vehicle mechanics, procedural scenario generation and performance scoring— used today by port-crane, forklift and electrical-lab operators. On the server side: the APIs, real-time streaming and infrastructure that keep them running —NestJS, Cloudflare Workers, AWS— the same work I do building production web and mobile ecosystems. Ghostline is the public proof of both halves at once: playable in the browser, both repos open.

6+ YearsSerious Games + Real-Time BackendCd. Madero, MX (GMT-6) · Remote LATAM–US

Experience

  1. Personal Projects — Bird Blitz, Ghostline

    – Present

    Remote

    Gameplay & Backend Developer (personal projects)

    Full stack

    • Built Ghostline end to end: a Unity WebGL time-trial with an authoritative backend on Cloudflare Workers, a live WebSocket leaderboard and both repos public.
    • Keep these projects as auditable code proof, outside the NDAs of client work.

    Gamedev

    • Published Bird Blitz on Google Play: a Unity tap game with a skin customization system, multiple environments and AdMob monetization.
    • Unity

    • C#

    • TypeScript

    • Cloudflare Workers

    • Durable Objects

    • Hono

  2. GLOBAL PRIMEX

    – Present

    Hermosillo, Sonora

    Full Stack Developer

    Full stack

    • I build web and mobile platforms with Angular, React and NativeScript.
    • I implement the backend with TypeScript, Node.js and NestJS, integrating Firebase and Google services.
    Show more +2
    • I design and integrate the microservices the enterprise applications run on.
    • I lead feature development end to end, from requirement to deployment.
    • Angular

    • GraphQL

    • React

    • Nest.js

    • Docker

    • Nativescript

    Technologies +12
    • MongoDB

    • Redis

    • Firebase

    • Material UI

    • Node.js

    • Swagger

    • MySQL

    • GitLab

    • Git

    • TypeScript

    • Express

    • VS Code

  3. SENGININTEC

    –

    Remote (Spain)

    Senior Unreal Engine Developer

    Full stack

    • Architected a streaming platform with Socket.IO and WebRTC deployed on AWS.
    • Implemented the NestJS signalling server that connects Unreal Engine to the web client.
    Show more +2
    • Optimized real-time transmission to hold image quality and session latency.
    • Defined the integration between the simulator and the rest of the platform services.

    Gamedev

    • Implemented a real-time dynamic material swapping system, to customize and preview 3D models accurately.
    • Automated 3D thumbnail generation for fast previewing and asset management.
    Show more +1
    • Developed the virtual tour mechanics for PC and Oculus.
    • Unreal Engine

    • C++

    • Angular

    • Nest.js

    • Socket.io

    • AWS

  4. VIRTEC Tecnología en Simulación Virtual.

    –

    Tampico, Tamaulipas.

    Unity/Unreal Engine Gameplay & Full Stack Developer

    Full stack

    • Built an interactive instructor station to monitor and control simulations in real time.
    • Implemented the learning management and tracking backend with NestJS and Angular.
    Show more +1
    • Designed the in-simulator interfaces for technical training exercises.

    Gamedev

    • Built training serious games for heavy machinery in Unreal Engine and Unity: vehicle mechanics, task systems and performance scoring.
    • Built five training simulators in Unreal Engine and Unity (C++/C#) to train operators without exposing the real machine: among them a forklift with physics-based mechanics, operator scoring and safety checklists, and a five-screen RTG crane with block-based container generation and floor coding.
    Show more +1
    • The RTG crane simulator was submitted to the Epic MegaGrants program.
    • Unity

    • Unreal Engine

    • C#

    • C++

    • Angular

    • Node.js

    Technologies +4
    • HTML5

    • CSS3

    • Git

    • GitHub

Contact

Tell me what you need built. I reply within 24 hours on business days — Cd. Madero, Mexico (GMT-6), with full overlap with US working hours.

Freelance projects and team offers

I work on two fronts: gameplay and serious games —Unreal Engine, Unity— and full stack / real-time backend. I take on freelance projects and I'm also open to proposals to join a team, in Mexico and remote for LATAM and the US. If your project needs simulation, real-time streaming or custom software, let's talk scope.

Every message is read and answered personally. If you prefer, email me directly or reach out on LinkedIn.

Full CV on request: tell me about your project or your opening in the message and I'll send it the same day.