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Serious game

ViLab

Lab serious game · VR & PC · tutorial, quests and fail states

A lab serious game for VR and PC with a complete feedback loop: the student wires the terminal box in delta or star, powers the module, and the system validates the topology before allowing start-up —an invalid wiring means the motor won't run and has to be fixed—. I built the wiring mechanic in Blueprints, the validation and fail-state logic, and the guided-practice design: task list, in-game tutorial and reference material. The lab also includes materials testing exercises with a tensile testing machine.

  • Unreal Engine
  • Blueprints
  • VR
VR + PC
Dual practice platform
Δ / Y
Delta and star connection
UE4
Mechanic built in Blueprints
Guided
Practice with task list and tutorial

The story

Problem

Practicing three-phase motor wiring in a real lab means electrical risk, expensive equipment and limited turns per student, so each one only gets to repeat the exercise a handful of times.

Solution

I developed the motor mechanic inside ViLab: wiring the terminal box in delta and star, the module's power-up sequence, the logic that validates the configuration before allowing the motor to start, and the design of the guided practice with its task list and support material.

Result

Students repeat the exercise as many times as they need on a headset or a PC, with no electrical risk and no equipment wear, and verify their own wiring by reading the three-phase graph on the power quality analyzer.

The systems I built in the engine

Unreal Engine Developer

Motor Wiring Mechanic

I built the complete wiring mechanic in Blueprints: picking up the leads, plugging them into the U1, V1 and W1 terminals, placing the jumpers on the terminal box and validating both the delta and star configurations.

Unreal Engine Developer

Power-Up and Start Logic

I implemented the module's power-up sequence — breakers, start and stop buttons and motor state — so the motor only runs when the connection the student built is correct.

Unreal Engine Developer

Guided Practice Design

I designed the flow of the exercise: the step-by-step task list, the on-screen tutorial that teaches the interaction, and the support material with the delta and star diagrams, all the way to reading the power quality analyzer.

The Wiring Mechanic LoopDiagram of the flow I built: the guided practice walks the student step by step, the Blueprints mechanic validates the topology assembled on the terminal box, and only a valid connection lets the module power up and the analyzer draw the three phases. An invalid connection means the motor will not start and the student rewires.
Electrical Machines Practice StationThe full workstation: the power module with its breakers and start buttons, the power quality analyzer and the three-phase motor ready to be wired.
Terminal Box with the Jumpers in PlaceClose-up of the motor's terminal box with the jumpers set across the terminals: the heart of the mechanic, where the student decides between a delta or a star connection.
Support Material and Task ListThe practice board with the diagrams and schematics of both connections next to the task list that guides the student step by step through the exercise.
Module Wired to the MotorThe power module connected to the motor with the phase leads, the state the student reaches once the connection is completed correctly.
Power Quality Analyzer Showing the Three PhasesThe analyzer screen with the three out-of-phase voltage signals and their volts and seconds per division: the graph students learn to read to verify their wiring.
Three-Phase Motor Exploded ViewExploded view of the motor showing its fan, housing, stator and rotor, used so students can identify the components before working on the equipment.
Classroom with Tutorial and Signal MonitoringThe virtual classroom during the exercise: the on-screen tutorial explaining how to handle the leads and, on the opposite wall, the live voltage and current graph.
Wiring in Virtual RealityThe same practice from inside the headset: the controller grabs the cables and plugs them into the module's phase inputs, the way the exercise is solved in VR.
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