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Bird Blitz Game

Published mobile game · Unity · Google Play

A mobile game published on Google Play: a Unity tap game with a skin customization system, multiple environments and AdMob monetization. Optimized rendering and physics for consistent 60fps on low-end Android devices.

  • Unity
  • C#
60 FPS
Steady on low-end Android
Unity
Game engine
AdMob
Built-in monetization
Play Store
Published on Google Play

The story

Problem

Building a smooth, monetizable mobile game that runs well even on low-end Android devices.

Solution

I developed a Unity tap game with a skin customization system and multiple environments, optimizing rendering and physics, and integrated AdMob for monetization.

Result

Steady 60 FPS on low-end devices and publication on the Google Play Store.

The systems I built in the engine

Unity Developer

Mobile Game

I developed Bird Blitz, a mobile game in Unity that offers an addictive and visually appealing gaming experience.

Unity Developer

Customization System

I designed and implemented a customization system for Bird Blitz, allowing players to choose between different environments. This system enhances the gameplay experience and user interaction, offering greater diversity and personalization in the game.

Unity Developer

Performance Optimization

I optimized the performance of Bird Blitz to ensure a smooth and seamless gaming experience on mobile devices.

Full Stack Developer

Ad Implementation

I integrated an advertising system into Bird Blitz to monetize the game using Ad Mob.

Main Menu InterfaceThe main menu screen with the core controls and a direct route into a match.
Game InterfaceA match in progress, the bird dodging obstacles in real time at 60 FPS.
Available on Google PlayThe game's Google Play listing, ready to download on Android devices.
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