Problem
Building a smooth, monetizable mobile game that runs well even on low-end Android devices.
Published mobile game · Unity · Google Play
A mobile game published on Google Play: a Unity tap game with a skin customization system, multiple environments and AdMob monetization. Optimized rendering and physics for consistent 60fps on low-end Android devices.
Building a smooth, monetizable mobile game that runs well even on low-end Android devices.
I developed a Unity tap game with a skin customization system and multiple environments, optimizing rendering and physics, and integrated AdMob for monetization.
Steady 60 FPS on low-end devices and publication on the Google Play Store.

I developed Bird Blitz, a mobile game in Unity that offers an addictive and visually appealing gaming experience.

I designed and implemented a customization system for Bird Blitz, allowing players to choose between different environments. This system enhances the gameplay experience and user interaction, offering greater diversity and personalization in the game.

I optimized the performance of Bird Blitz to ensure a smooth and seamless gaming experience on mobile devices.
I integrated an advertising system into Bird Blitz to monetize the game using Ad Mob.



LLM-driven NPC · Unreal Engine · voice to action