Angel Iram
{ Unreal Engine Developer}
Problem
Exploring how a language model can control an agent inside a game engine naturally, without menus or fixed scripts.
Solution
I integrated the OpenAI API into Unreal Engine in a modular way: the user's voice commands trigger agent actions (move, jump, and more) in real time, with a swappable response voice via ElevenLabs.
Result
An interactive Unreal Engine agent that executes real-time actions from voice commands processed by OpenAI, with a swappable response voice via ElevenLabs.





