Angel Iram
{ Unity Developer}
Problem
Training RTG crane operators with real equipment is expensive, slow and risky. No training tool existed yet, so the very first version of the simulator had to be built from scratch to run on modest hardware.
Solution
I developed the first generation of the simulator entirely in Unity. I programmed the basic task system, the spreader mechanics and the hooking system, and translated the crane's real behavior into code along with its operational limits. I researched and implemented the multi-screen setup on a physical station with real joysticks that replicates the cabin.
Result
Operators practiced stacking maneuvers safely and repeatably on a low-cost station; this first version —built entirely by me— laid the foundations that evolved into the photorealistic simulator in Unreal Engine 5.







