Skip to content
Splash Q-AR

Q-AR

Inventory Control

{ Unity / Full Stack Developer}

logo of Unity

Unity

logo of Firebase

Firebase

logo of Node.js

Node.js

logo of HTML5

HTML5

logo of CSS3

CSS3

logo of JavaScript

JavaScript

Built an enterprise inventory management system that replaced manual tracking with QR code scanning. The mobile app (Unity) lets operators scan items to instantly access and update records, while the web dashboard (HTML/CSS/JS) handles item registration and reporting, with Firebase syncing data between both in real time.

QRInstant lookup and updates
UnityMobile scanning app
FirebaseReal-time synchronization
WebRegistration and reports panel

Problem

Inventory was tracked by hand: slow audits and constant data-entry errors in the records.

Solution

I built a system with a Unity mobile app that scans QR codes to look up and update records instantly, a web panel for registration and reports, and Firebase for auth, data, and real-time sync.

Result

Every item is looked up and updated by scanning its QR code from the app, with no manual entry, and Firebase syncs the record in real time between the app and the web panel.

Q-AR


Angel Iram
{ Unity Developer}

Mobile Application

I developed Q-AR, a mobile application in Unity that assists with inventory management using QR code scanning. I implemented integration with Firebase for secure authentication, data storage, and real-time synchronization.

Angel Iram
{ Frontend Developer}

Web Application

I developed an efficient web page for inventory management, which allows users to record detailed information about items and generate QR codes.

Angel Iram
{ Backend Developer}

Firebase Functions

I developed Firebase functions to enhance inventory management. These functions facilitate user authentication, data storage, and QR code generation, ensuring real-time synchronization of information.

The code for this project belongs to the client and cannot be published. What I can show is on this page: the problem, the solution I built, my specific role and screenshots of the product. If what you want is to read my code, that's exactly why I built Ghostline: a complete, playable game with both the C# client repo and the TypeScript API repo open —the same technical judgment I applied here, this time auditable commit by commit.

Gallery

QR Inventory Flow

System diagram: the Unity app scans QR codes, Firebase syncs data in real time, and the web panel registers items and generates their codes.

Ghostline
Next projectGhostlineUnity WebGL + Cloudflare Workers