Angel Iram
{ Devops}
Problem
GPU-intensive Unreal Engine applications demand powerful hardware, keeping most users from running them on their own devices.
Solution
I architected a streaming platform on AWS: a matchmaker dynamically assigns EC2 instances running Unreal Engine, and video is delivered over WebRTC with WebSocket.IO signaling.
Result
Applications became accessible from any device with a browser, with automatic shutdown of idle instances to cut operating costs.




